Hi there! Thank you for visiting Murdoch Games Art Society Forum, would you like to register at our forum and get the latest news?
MurdochGas
Hi there! Thank you for visiting Murdoch Games Art Society Forum, would you like to register at our forum and get the latest news?
MurdochGas
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Murdoch Games Art Society is a club for like-minded individuals enrolled in Murdoch to gather and make creative design. Our club is a learning environment where everyone improves and craft their arti
Overview From wikipedia: Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.
Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day.