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 Ambient Occlusion Tutorial

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HVDisc
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Join date : 2011-08-22
Age : 32
Location : Perth

Ambient Occlusion Tutorial Empty
PostSubject: Ambient Occlusion Tutorial   Ambient Occlusion Tutorial EmptyMon Jun 11, 2012 11:59 am

Ambient Occlusion Tutorial:

http://www.laurenscorijn.com/articles/ambient-occlusion-baking
(see below tutorial too if you have not yet know render to texture as it required to know to get the ambient occlusion map working)

Render To Texture Tutorial


Overview
From wikipedia:
Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.

Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point is a function of other geometry in the scene. However, it is a very crude approximation to full global illumination. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day.
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