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Murdoch Games Art Society is a club for like-minded individuals enrolled in Murdoch to gather and make creative design. Our club is a learning environment where everyone improves and craft their arti
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Introduction Thread
Mon Aug 22, 2011 12:11 pm by Ignatius
This is probably mandatory for every new forum and plus, we'd like to get to know each and every person in the club. So post an introduction about yourselves: Your favourite pastimes, Games, Hobbies, Movies, Books and so on and also, your passion or interest in whatever form of games art or game creation such as concept art, illustration, 3D modelling, animation or game design even.
Example of triple A game made by UDK =)
I recon we should aim for this kind of graphic.
And also the earlier scene dont you guys think its creepy : D?
Thats the kind of horror that I'm aiming for.
Hi guys, I'm just sharing my idea and imitate how some indie company make their work flow efficient.
I think there is many different kind of work flow out there but mostly the only much difference is how triple A company and indie company has different workflow. In this topic I would like to talk about how we can make our workflow more efficient by mixing how the triple A company work with Indie …
Sorry this took me so long, I've been pretty swamped with uni assignments and work, and I haven't really had a solid idea until now either.
Going for the FPS/horror thing, with the discovery/hunting down clues element that a few people have mentioned because I think we can make that work fairly well. I was thinking of starting it off outside, and we can see a really ravaged landscape with huge …
Hey guys, just thought that I would post my idea here. Please note that this is just an idea, any content of the latest game will be change and modified depending on the team and the director Ari : ).
Tittle : Shattered Memories / Crimson Night /
Genre: Horror, Fps/3RdPerson, Adventure, Puzzle, Mystery
Type : Single player
Lets take a look at what we are capable of doing first. I have tried to …
Inspired by popular wave defense game such as Nazi zombie by Trechyard.
Overview
Game title: Dead Heads(working title)
Genre: First person,Horror, Survival, Singleplayer, Coop (alternative)
Engine: Unreal Development Kit(UDK)
Summary
Just a fun simple game where 4 players are teleported to a planet where they have to fight wave against wave of monster. When player finish the wave player are …